You first start off without a weapon, and there are two werewolves between you and getting out of the building alive here, the game is saying its okay to run away. The health rally system tells you that you are going to get hit, but now you can get health back if you attack! And finally no shields mean no hiding!Īnd Bloodborne takes the entire opening area to make sure the player knows this, and other new mechanics in the game. The gun lets you parry attacking enemies a lot earlier in the attack swings, instead of from the previous games hitting them with the shield overall the gun just feels better. Where this strategy falls apart is the boss grinding: attempting a tough boss for the 100th time and running out - but that’s another story for another time. Instead, the next enemy you kill might give you more health. Now the health system, in which your blood vials (health packs) don’t refill, but instead you find them as you play, works great on paper, and also makes it so you don’t have to run back to a save point because you’re out of healing. 4) GIVE THEM A GUN!Īll of these things are to keep the player going in a faster pace game than the other Dark Souls games. 3) Health isn’t refilled at save points but found on the go and you get max of 20 of them. 2) Add a system that you can regain health by attacking right after you get hit. So flash forward to Bloodborne: From Software did a few really neat things to the game. What I mean is that there is no penalty to dying over and over again - it just gets you learning the game through trial and error, which is something I have always loved about the series. While the games are hard, and you will die a lot, the game never gets harder than where it started. This simple and tiny mistake has led to so many people to hiding behind shields, and slowly working their way through the game in defensive mode. So five minutes later, when it tries to tell you how to parry an attack, and poorly at that, you find it frustrating and say screw it! I’ll just tank the hit. In the tutorial of Dark Souls, the game kind of screws up by giving you a shield and forcing you to tank a lot of shots with it right off the bat, putting into your gamer brain that “HEY THIS WORKS!” I’m not sure if this was because everyone heard about how hard the game was so they were afraid or because of how the tutorial played out in Dark Souls. Let me explain: Demon’s Souls and Dark Souls had most players play defensively aka hide behind yours shield, tanking all of the hits and wait for an opening to finally attack. Why? Because the good Father here forces you to adjust from how you played the past games to how you are suppose to play Bloodborne. Gascoigne is the true cost of admission to Bloodborne, as when the game first launched, so many people stopped playing because this boss was too hard. The game tricks you into thinking it’s the Cleric Beast as the “set path” it gives you leads straight to this giant wendigo looking monster, but after defeating it, the path ends and you are forced to wander around - that is, until you meet Gascoigne. Father Gascoigne (or as I call him Papa Giorgio because good luck pronouncing Gascoigne) is the first actual boss you have to fight in the game.
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